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Design a Kinetic Sculpture using Fusion 360
Last updated 2/2019
Created by Mahmoud Shehata
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 28 Lectures ( 3h 34m ) | Size: 815.9 MB
Learn the proper way to design working Kinetic Sculptures in Fusion 360 by designing Struggling Sisyphus Sculpture
What you'll learn
Requirements
DescriptionStudent's Testimonial for Create a Kinetic Sculpture in Fusion 360 - Vol.1
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"This is a great course for anyone looking to explore creating a kinetic sculpture using free software and new to 3D CAD. Mahmoud does a great job of showing step by step instructions on how to create animations using four-bar linkages.
The detailed explanations break down the visualization of Coupler curves, how to create a 3D design based off a 2D image and how to fine tune the animation of your sculpture. The only thing I wish it went into is how to motorize sculptures like this and how to gear the linkages together but I'm guessing thats what volume 2 is about!
I'm very pleased with this course and give it a 5 out of 5!" -- Rob Burke
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"Sisyphus, the king ofEphyra, is punished by beingforced to roll and immense boulder up a hillonly for it to roll away when near the toprepeating his this action for eternity." Or so the legend say...
This course is inspired by the word done first byDave Johnson and laterDisney Research group to put the mythical story of Sisyphus into a Kinetic Sculpturethat describes theagony of his punishment.This course will teachyou the methodology that you can follow to create this Kinetic Sculpture andANY kinetic concept that you can imagine inFusion 360. The course uses the work of Disney Research group as a referencefrom which to study the motion of Sisyphus and to duplicate it inFusion 360 while also using GIM software.
In Section one you will learn aboutFourbar Linkages,CouplerCurves andGIM software. This course will teach you how to use the functionality of GIM softwarewithFusion 360to designany crazy motion that you could think of.This methodology will be the main focus of Section two. Each stop of the methodology will be outlined anddemonstrated later in Fusion 360.The methodology makes use of the flexible Top-Down design approach in Fusion 360. Each Mechanism is driven bytwo Sketches in Fusion 360. This makes the changes later to themechanism and the output motion VERY simple.The power of Fusion 360 used with the power of Coupler Curves design in GIM software will open up a whole new possibilities for your designs.
In Section three, the previously outlineddesign methodology is applied to the walking mechanism in the sculpture.I will walk you step by step explaining each tool as I use it with my "floating" walking head videos. This course will teach you so much about advanced ways to extrude bodies in Fusion 360 and how to structure avery complex assemblyinFusion 360 so thatlater changes can be easily done and traced.
In Section four the same methodology is applied todesign the body mechanism.This time the body Mechanism is done using the sametwo sketches technique and illustratedin step by step guide with floating talking head. In Section five the timing between the mechanisms is of essential importance. The focus is on getting the final motion right and true to the first imagined"Struggling" Sisyphus.
Who this course is for
Homepage
Code:
https://www.udemy.com/course/kinetic-sculpture-vol1
Code:
RapidGator
https://rg.to/file/d9d18cc442f031469d70a400c772c82d/fipll.Design.a.Kinetic.Sculpture.using.Fusion.360.rar.html
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